Redundant encoding (color + shape + label)

A short, practical UI accessibility note for games. No tracking.

Try the micro-demo: redundant-encoding-demo.html

It compares a color-only status indicator (BEFORE) with a color + icon/shape + label indicator (AFTER).

What “redundant encoding” means

Redundant encoding means communicating the same state in more than one way at the same time. In UI terms: don’t rely on only color to indicate meaning — add a second channel like shape, icon, or text.

Why color-only indicators fail

A safe pattern (minimal version)

For a binary status (OK vs CHECK), a compact pattern is:

The goal isn’t to add clutter — it’s to make the meaning survive more viewing conditions.